Drawful: Animate

I was entrusted to direct a sequel to one of our studio’s flagship titles and was later told I didn’t screw it up. My biggest contribution to this game was making two-frame animations as intuitive as possible to non-artists. I was able to quickly onboard players by having their avatar creation in the lobby double as the game tutorial.

Credits: Director

“I cannot stress how good Drawful: Animate is.” -Wired

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