Champ’d Up

This game rose from the ashes of another game I was working on. I really enjoyed the player-drawn characters in my doomed prototype so I, along with principal engineer Ben Jacobs, tested out a fighting mechanic where you know who your challenger is but not what title you’re competing for. We discovered that not only did this yield really fun surprises, but the underdog actually had a shot at winning.

Credits: Original Concept, Game Director, Editorial Lead

“Everyone sitting quietly and drawing for five minutes would be kind of a party-killer, but Champ’d Up manages to balance its time well.”-Wired

“My group especially loved Champ’d’s special brand of madness.” -Forbes

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